#include "Tragedy.h"

#include <iostream>

using namespace std;

Cup::Cup()
{
	cout << "A cup has been created." << endl;
}

Cup::~Cup()
{

}

void Cup::Fill()
{
	cout << "The cup is now full." << endl;
}

void Cup::Clear()
{
	cout << "The cup is now empty." << endl;
}

Glass::Glass()
{
	cout << "A glass has been created." << endl;
}

Glass::~Glass()
{

}

void Glass::Fill()
{
	cout << "The glass is now full." << endl;
}

void Glass::Clear()
{
	cout << "The glass is now empty." << endl;
}